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1  Books, Magazines, Comics etc... / Technical Ebooks / Introduction to Object-Oriented Programming Using C++ on: May 01, 2007, 05:20:48 AM
Introduction to Object-Oriented Programming Using C++
by Peter Muller

1 Introduction
2 A Survey of Programming Techniques
3 Abstract Data Types
4 Object-Oriented Concepts
5 More Object-Oriented Concepts
6 Even More Object-Oriented Concepts
7 Introduction to C++
8 From C To C++
9 More on C++
10 The List - A Case Study
A Solutions to the Exercises


2  Books, Magazines, Comics etc... / Technical Ebooks / C++ Programming on: May 01, 2007, 05:11:54 AM
C++ Essentials
Author(s) : Sharam Hekmat

1. Preliminaries
2. Expressions
3. Statements
4. Functions
5. Arrays, Pointers, and References
6. Classes
7. Overloading
8. Derived Classes
9. Templates
10. Exception Handling
11. The IO Library
12. The Preprocessor
Solutions to Exercises

3  Books, Magazines, Comics etc... / Technical Ebooks / Introduction to Programming (in Java) - An Interdisciplinary Approach on: May 01, 2007, 04:57:09 AM
Introduction to Programming (in Java) - An Interdisciplinary Approach
Authors : Robert Sedgewick and Kevin Wayne

Chapter 1: Elements of Programming introduces variables, assignment statements, built-in types of
                data, conditionals and loops, arrays, and input/output, including graphics and sound.
Chapter 2: Functions introduces modular programming. We stress the fundamental idea of dividing a
                program into components that can be independently debugged, maintained, and reused.
Chapter 3: Object Oriented Programming introduces data abstraction. We emphasize the concept of
                a data type and its implementation using Java's class mechanism.
Chapter 4: Algorithms and Data Structures introduces classical algorithms for sorting and searching
                and fundamental data structures, including stacks, queues, and symbol tables
Chapter 5: A Computing Machine introduces an imaginary machine that is similar to real computers.
               We specify the machine in full detail and consider machine-language programs.
Chapter 6: Circuits introduces circuits and logical design, culminating in a description of how a
                machine might be built from the ground up.
Chapter 7: Theory of Computation introduces the scientific discipline concerned with understanding
                (efficient) computational phenomena, whether it be man-made, in nature, or imaginary.
Chapter 8: Systems introduces the basic components of computer systems that support
                programming: compilers, operating systems, networks, and application systems.
Chapter 9: Scientific Computation introduces some of the most important algorithms that play crucial
                roles in our computational infrastructure, including numerical integration, matrix
                computation, data analysis, and Monte Carlo simulation.

4  Books, Magazines, Comics etc... / Technical Ebooks / C Programming Tutorial on: May 01, 2007, 04:48:05 AM
C Programming Tutorial

This book is a tutorial. Its aim is to teach C to a beginner, but with enough of the details so as not be outgrown as the years go by. It presumes that you have some previous aquaintance with programming  you need to know what a variable is and what a function is -- but you do not need much experience. It is not essential to follow the order of the chapters rigorously, but if you are a beginner to C it is recommended.

5  Books, Magazines, Comics etc... / Technical Ebooks / A TUTORIAL ON POINTERS AND ARRAYS IN C on: May 01, 2007, 04:42:54 AM
by Ted Jensen

CHAPTER 1: What is a pointer?
CHAPTER 2: Pointer types and Arrays
CHAPTER 3: Pointers and Strings
CHAPTER 4: More on Strings
CHAPTER 5: Pointers and Structures
CHAPTER 6: Some more on Strings, and Arrays of Strings
CHAPTER 7: More on Multi-Dimensional Arrays
CHAPTER 8: Pointers to Arrays
CHAPTER 9: Pointers and Dynamic Allocation of Memory
CHAPTER 10: Pointers to Functions

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